Pizza KATA (2021)
Tempo di Gioco: 180
Età Min.: 20
Giocatori: 3 - 30
Editore: Agile Game Factory
Designer: Corrado De Sanctis
Artisti: Corrado De Sanctis
Meccaniche: Order Counters, Simulation, Track Movement, Events, Investment, Roll / Spin and Move, Hand Management, Team-Based Game, Grid Movement, Action Timer, Open Drafting, Cooperative Game, Real-Time, Map Addition, Worker Placement with Dice Workers, Dice Rolling
Età Min.: 20
Giocatori: 3 - 30
Editore: Agile Game Factory
Designer: Corrado De Sanctis
Artisti: Corrado De Sanctis
Meccaniche: Order Counters, Simulation, Track Movement, Events, Investment, Roll / Spin and Move, Hand Management, Team-Based Game, Grid Movement, Action Timer, Open Drafting, Cooperative Game, Real-Time, Map Addition, Worker Placement with Dice Workers, Dice Rolling
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Pizza KATA (where KATA stands for “KAnban TakeAway) is a serious game where you can combine a fast paced real time card game with all metrics normally adopted in kanban such as a visualise the flow, time measure, tickets, timers,…
Each pack can be used by a single team of 3 to 6 players, with roles and challenging activities. You can easily use the material of the game to scale to many teams in competitive or collaborative mode, so you can create workshops up to 30 people with a single facilitator (with more facilitators the game can further scale).
The game is articulated in different “days” where every team try to improve their performance and increase performance and predictability of the activities. In fact the term “kata” (Japanese word for “model”) is also adopted in martial arts with the philosophy of practice to perfection.
In the pack you can find also material to track and measure activities, so in the retrospective (between two days) you have numbers to understand the impact of the decision taken by the team.
—description from the publisher
Each pack can be used by a single team of 3 to 6 players, with roles and challenging activities. You can easily use the material of the game to scale to many teams in competitive or collaborative mode, so you can create workshops up to 30 people with a single facilitator (with more facilitators the game can further scale).
The game is articulated in different “days” where every team try to improve their performance and increase performance and predictability of the activities. In fact the term “kata” (Japanese word for “model”) is also adopted in martial arts with the philosophy of practice to perfection.
In the pack you can find also material to track and measure activities, so in the retrospective (between two days) you have numbers to understand the impact of the decision taken by the team.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-21 16:32:55.088