The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion
(2017)
Who is this game suitable for?
Suitable for ages 13 and up. You can play with 2 to 5 players.
For the pros among you, the following mechanics can be decisive: Area Majority / Influence, Hand Management, Secret Unit Deployment, Take That und Worker Placement...
Game Data
| Average time to play: | 150 |
| Minimum age: | 13 |
| Number of players: | 2 - 5 |
| Publisher: | Minion Games |
| Designers: | Brandon Tibbetts |
| Artists: | James Colmer, Clay Gardner |
| Mechanics: | Area Majority / Influence, Hand Management, Secret Unit Deployment, Take That, Worker Placement |
Mini expansion with 5 buildings and 2 nation cards.
Military HQ Owner: General Opponent: Spy Function: 1 Placement in Military Actions
Embassy Owner: Politician Opponent: Spy Function: 1 Placement in any 3WN
Intelligence Agency Owner: Spy Opponent: Spy Function: 1 Placement on an opponent Building
University Owner: Laborer Opponent worker: Spy Function: 1 Placement in Education
Stock Exchange Owner: Laborer Opponent: Spy Function: Change the cost of 1 Building
South Africa: At the end of your Worker Placement turn, you may convert a Sub or Bomber in your Personal supply into Nukes, or return a Nuke from your Personal Supply to the General Supply. If you take any of these actions, collect 1 VP.
Brazil: At the end of your Worker Placement turn, you may spend $1 to buy 1 Fighter Squadron or Decoy from the General Supply, or you may sell 1 Fighter Squadron or Decoy from your Personal Supply for $1.
Alternative names:
The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion
Last Updated: 2025-08-20 14:17:48 UTC
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