Diaspora: Flight (0)

Age min.: 13
Joueurs: 2 - 5
Editeur: Kingbreaker Games
Concepteurs: William Armstrong (II), William Armstrong (I), Marc Fletcher
Artistes: Inconnu
Mécaniques: Simultaneous Action Selection, Modular Board, Auction / Bidding
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A unique engine building board game where you pilot a generation ship to a distant planet. Every turn, you must choose how your crew spends their lives - installing new parts on your ship, working in those facilities to increase the Crew you have available, creating immortal Drones and innumerable Clones to take their place, or resting comfortably with ample time to raise the next generation.
As your ship approaches the planet, you must carefully balance the needs of your ship with the future needs of your colony. Once the planet is reached, the Crew you have in stasis on your ship will determine which among you can start the most successful colony.
Humanity has a chance for a new start. You could lead what is left of us into a bright future on our new home.
Each game features a randomized sub-set of available Parts for you ship and Landing Sites that determine scoring. Every game will play differently. Bidding Fuel to outrace the other ships determines what Parts you can buy every turn, while Influence can be used to determine additional rules every ship must adhere to. Simultaneous turns keep the action moving and everyone engaged.
—description from the designer
As your ship approaches the planet, you must carefully balance the needs of your ship with the future needs of your colony. Once the planet is reached, the Crew you have in stasis on your ship will determine which among you can start the most successful colony.
Humanity has a chance for a new start. You could lead what is left of us into a bright future on our new home.
Each game features a randomized sub-set of available Parts for you ship and Landing Sites that determine scoring. Every game will play differently. Bidding Fuel to outrace the other ships determines what Parts you can buy every turn, while Influence can be used to determine additional rules every ship must adhere to. Simultaneous turns keep the action moving and everyone engaged.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-29 15:18:30.87