Invaders from Galaxy X (2018)
Tempo de Jogo: 60
Idade Mín.: 9
Jogadores: 1
Editora: (Web published)
Designers: Gilad Yarnitzky
Artistas: Gilad Yarnitzky
Mecânicas: Hexagon Grid
Idade Mín.: 9
Jogadores: 1
Editora: (Web published)
Designers: Gilad Yarnitzky
Artistas: Gilad Yarnitzky
Mecânicas: Hexagon Grid
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Waves of aliens are attacking the planet. After the last spaceship of the invaders arrive you have limited time to destroy all your enemies or they will manage to send a message to their home planet to send more reinforcements. You must build your defense so it will hold until the last spaceship is destroyed.
The difficulty level of the game is set by the invaders wave layout. Changing the layout can change the whole game flow and make it more challenging.
The game is played using hex map and the units are counter that use the classic A-D-M indication.
Game Flow
The turn is constructed from the following phases
Activate aliens: Activate the current turn invading aliens by turning this turn aliens and placing them on board.
Reinforcement: The player receives reinforcements points that can be used to buy units and buy factories that will be placed on the board.
Activate: The player receives energy points that will be used to move the units that are already on board, energies units and launch defend satellites.
Move aliens: Move the aliens based on their attributes toward the cities.
Combat: If there are adjacent aliens forces to the defending forces then combat occurs between them.
Combat is done using D6 and a hit is determined if the result is lower or equal then the power of the unit attacking.
After the tenth turn end of game is checked:
The player wins if he eliminates all the invading aliens
The player loses if there are still invading aliens after the 15th turn.
The game participated in the BGG 2018 war game print and play contest and won the following awards:
2nd Place: Best Solitaire Game
3rd Place: Best Game in this year's theme: SCI-FI & FANTASY
3rd Place: Best Short/Quick/Small Game
—description from the designer
The difficulty level of the game is set by the invaders wave layout. Changing the layout can change the whole game flow and make it more challenging.
The game is played using hex map and the units are counter that use the classic A-D-M indication.
Game Flow
The turn is constructed from the following phases
Activate aliens: Activate the current turn invading aliens by turning this turn aliens and placing them on board.
Reinforcement: The player receives reinforcements points that can be used to buy units and buy factories that will be placed on the board.
Activate: The player receives energy points that will be used to move the units that are already on board, energies units and launch defend satellites.
Move aliens: Move the aliens based on their attributes toward the cities.
Combat: If there are adjacent aliens forces to the defending forces then combat occurs between them.
Combat is done using D6 and a hit is determined if the result is lower or equal then the power of the unit attacking.
After the tenth turn end of game is checked:
The player wins if he eliminates all the invading aliens
The player loses if there are still invading aliens after the 15th turn.
The game participated in the BGG 2018 war game print and play contest and won the following awards:
2nd Place: Best Solitaire Game
3rd Place: Best Game in this year's theme: SCI-FI & FANTASY
3rd Place: Best Short/Quick/Small Game
—description from the designer
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Invaders from Galaxy X
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ag.gameitem.lastUpdated: 2025-04-26 00:22:58.906