Overlord: D-Day and the Beachhead Battles (2007)

Image du jeu 419cd83f96531da3019654e5818f1224_thb.jpg 🔎
Temps de jeu: 2160
Age min.: 16
Joueurs: 2 - 4
Editeur: New England Simulations
Concepteurs: Mark Hinkle
Artistes: Mark Hinkle
Mécaniques: Dice Rolling, Chit-Pull System, Hexagon Grid

OVERLORD: D-Day and the Beachhead Battles is an expansion module for The Killing Ground: Campaign for Normandy, July-August 1944 that covers the period from June 6, to July 5, 1944. This 30 game-turn module links directly to The Killing Ground with an additional map, playing pieces and rules. It may also be played as a single map, stand alone game. In either case, the original The Killing Ground game is required to use this module.

OVERLORD: D-Day and the Beachhead Battles is divided into three stages, each with a different sequence of play.
1. D-Day: June 6, 1944
2. OVERLORD: The Build-up
3. The Killing Ground

D-Day: June 6th, 1944 sequence of play is used only on game-turn one. OVERLORD: The Build-up sequence of play starts on turn 2 and ends the Game-turn in which both Allied nationalities have completed their depots. The Killing Ground: Campaign for Normandy, July-August 1944 sequence of play starts the turn after the depots are completed. The rules from the original Killing Ground game are used throughout the Build-up except were noted. The rules for D-Day and OVERLORD are in addition to and supersede the standard Killing Ground rules until the end of the Build-up.

The OVERLORD expansion module includes the following:

24 page OVERLORD Rules Booklet
D-Day Turn 1 Sequence of Play Booklet
2nd edition Killing Ground Rules Booklet
North map section ; 22" x 34" (2 sided)
280 back-printed, die cut counters (1/2 inch)
Game Turn Record Track
Sequence of Play Card (2 sided)
Breakdown Battalion recombination guide
German Set-up card
D-Day and Build-up Charts and Tables card
Combat Manual Pamphlet
Guide to Replacement Counters
Allied Tracks and Tables Single Map Supplement Card
CRT Card


Most units are regiments; armor and other assets are battalions. At one day per turn and 2.5 km a hex.

(from publisher's page and BGG users)



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ag.gameitem.lastUpdated: 2025-04-25 11:06:24.536