Arcane Bakery Clash: Boss Bake-Off 2 (2021)
Tiempo de Juego: 30
Edad Mínima: 8
Jugadores: 1
Editor: Button Shy
Diseñadores: Robin Gibson
Artistas: Robin Gibson
Mecánicas: Hand Management, Solo / Solitaire Game, Memory
Edad Mínima: 8
Jugadores: 1
Editor: Button Shy
Diseñadores: Robin Gibson
Artistas: Robin Gibson
Mecánicas: Hand Management, Solo / Solitaire Game, Memory
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A 3-Card Solo Expansion for Arcane Bakery Clash.
SETUP
Select one of the Rayn cards and place it face up. Place the other two cards face-down on either side, these are Rayn's mitts. Place a coin at the top of Rayn's energy track and do the same for both mitts.
Remove the Cheesequake and Omen Biscotti cards. Shuffle the remaining recipe cards.
HOW TO PLAY
Play using the standard game rules, adding the rules listed below:
When you deal damage, target either of Rayn's mitts. If you reduce one of them to 0 energy, deal 1 damage to Rayn, and tilt the mitt to show that it is broken. You may only deal damage to Rayn directly if both mitts are broken.
On Rayn's turn, roll a die. If the result matches a number on one of her mitts, activate it. If the mitt is broken, fix it: untilt it and set the coin to 3 energy. If not broken, take the action shown on the mitt.
(One roll of the dice counts as a boss' "action". If they get an extra action, they roll an extra die. If they lose an action, they roll 1 less.)
VICTORY
If Rayn has 0 energy and you still have any, you win. If you are ever reduced to 0 energy, you lose.
SETUP
Select one of the Rayn cards and place it face up. Place the other two cards face-down on either side, these are Rayn's mitts. Place a coin at the top of Rayn's energy track and do the same for both mitts.
Remove the Cheesequake and Omen Biscotti cards. Shuffle the remaining recipe cards.
HOW TO PLAY
Play using the standard game rules, adding the rules listed below:
When you deal damage, target either of Rayn's mitts. If you reduce one of them to 0 energy, deal 1 damage to Rayn, and tilt the mitt to show that it is broken. You may only deal damage to Rayn directly if both mitts are broken.
On Rayn's turn, roll a die. If the result matches a number on one of her mitts, activate it. If the mitt is broken, fix it: untilt it and set the coin to 3 energy. If not broken, take the action shown on the mitt.
(One roll of the dice counts as a boss' "action". If they get an extra action, they roll an extra die. If they lose an action, they roll 1 less.)
VICTORY
If Rayn has 0 energy and you still have any, you win. If you are ever reduced to 0 energy, you lose.
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ag.gameitem.lastUpdated: 2025-04-24 20:35:28.963