Patchwork (2014)
Speeltijd: 30
Min. Leeftijd: 8
Spelers: 2
Uitgever: uplay.it edizioni, Dragonfly Publishing, MINDOK, Galápagos Jogos, Brain Games, Lacerta, GeGe Co. Ltd., Lautapelit.fi, Rebel Sp. z o.o., NeoTroy Games, Нескучные игры, Mayfair Games, Lord of Boards, Funforge, Ludicus, Tower Tactic Games, GoKids 玩樂小子, Kaissa Chess & Games, Lookout Games, 999 Games, Hobby Japan, Compaya.hu: Gamer Café Kft., Korea Boardgames, Liam Games, Maldito Games, Kilogames, Ludofy Creative, CrowD Games
Ontwerpers: Uwe Rosenberg
Kunstenaars: atelier198, Maya Hanisch, Cecilia Mok, Rex Lee, Gru Tsow, Klemens Franz, Carrie Cantwell, Jolanta Lendzioszek
Mechanismen: Turn Order: Stat-Based, Rondel, Turn Order: Time Track, Square Grid, Grid Coverage, Victory Points as a Resource, Tile Placement, Open Drafting, Income
Min. Leeftijd: 8
Spelers: 2
Uitgever: uplay.it edizioni, Dragonfly Publishing, MINDOK, Galápagos Jogos, Brain Games, Lacerta, GeGe Co. Ltd., Lautapelit.fi, Rebel Sp. z o.o., NeoTroy Games, Нескучные игры, Mayfair Games, Lord of Boards, Funforge, Ludicus, Tower Tactic Games, GoKids 玩樂小子, Kaissa Chess & Games, Lookout Games, 999 Games, Hobby Japan, Compaya.hu: Gamer Café Kft., Korea Boardgames, Liam Games, Maldito Games, Kilogames, Ludofy Creative, CrowD Games
Ontwerpers: Uwe Rosenberg
Kunstenaars: atelier198, Maya Hanisch, Cecilia Mok, Rex Lee, Gru Tsow, Klemens Franz, Carrie Cantwell, Jolanta Lendzioszek
Mechanismen: Turn Order: Stat-Based, Rondel, Turn Order: Time Track, Square Grid, Grid Coverage, Victory Points as a Resource, Tile Placement, Open Drafting, Income
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats.
Marktplaats
Het spel werd ook onder deze namen uitgebracht:
שמיכת טלאים ,
パッチワーク:冬の贈り物 ,
Patchwork Décimo Aniversario ,
パッチワーク ,
Yamalı Yorgan ,
패치워크: 크리스마스 에디션 ,
Patchwork: Folklore Taiwan ,
Patchwork: Téli kiadás ,
拼布艺术:中国版 ,
Patchwork ,
Patchwork: Edición Halloween ,
拼布藝術 ,
Patchwork: 10 Jahre Jubiläumsedition ,
Patchwork: Edición Andina ,
Patchwork: Winter Edition ,
Печворк: Український фольклор ,
Пэчворк ,
Patchwork: Edycja Zimowa ,
パッチワーク:10周年記念バージョン ,
Patchwork: Szerelmes kiadás ,
Patchwork: Jogakbo ,
패치워크 ,
Patchwork: Folklore Skandinavien ,
Patchwork: Polski Folklor ,
Patchwork: Valentinstag Edition ,
Tilkkutäkki ,
เย็บปักถักร้อย ,
Patchwork: Edition 10ème Anniversaire ,
Patchwork: Valentine's Day Edition ,
拼布對決: 臺灣意象 ,
Patchwork: Halloween Edition ,
Patchwork Specials: 10 Year Anniversary Edition ,
Печворк ,
补补贴贴 ,
Patchwork: Nordic ,
Patchwork: Americana Edition ,
Patchwork: Folklore Anden ,
Patchwork: Folklore Polen ,
Patchwork: Folklore China ,
Patchwork: Christmas Edition ,
Patchwork: Edición San Valentín ,
Patchwork Jubileumeditie ,
Patchwork: 10 éves jubileumi kiadás ,
Patchwork: Χειροτεχνήματα
Gerelateerde Spellen
ag.gameitem.lastUpdated: 2025-04-21 07:43:37.452