Patchwork (2014)
Spielzeit: 30
Min. Alter: 8
Spieler: 2
Verlag: Kilogames, Lookout Games, Liam Games, Hobby Japan, GeGe Co. Ltd., GoKids 玩樂小子, NeoTroy Games, Compaya.hu: Gamer Café Kft., uplay.it edizioni, Tower Tactic Games, Maldito Games, MINDOK, Kaissa Chess & Games, Funforge, Ludofy Creative, Korea Boardgames, Lautapelit.fi, Ludicus, CrowD Games, Lacerta, Нескучные игры, 999 Games, Galápagos Jogos, Lord of Boards, Rebel Sp. z o.o., Brain Games, Mayfair Games, Dragonfly Publishing
Designer: Uwe Rosenberg
Künstler: Rex Lee, Cecilia Mok, Jolanta Lendzioszek, Maya Hanisch, Klemens Franz, Gru Tsow, Carrie Cantwell, atelier198
Mechaniken: Victory Points as a Resource, Square Grid, Rondel, Turn Order: Stat-Based, Grid Coverage, Income, Tile Placement, Turn Order: Time Track, Open Drafting
Min. Alter: 8
Spieler: 2
Verlag: Kilogames, Lookout Games, Liam Games, Hobby Japan, GeGe Co. Ltd., GoKids 玩樂小子, NeoTroy Games, Compaya.hu: Gamer Café Kft., uplay.it edizioni, Tower Tactic Games, Maldito Games, MINDOK, Kaissa Chess & Games, Funforge, Ludofy Creative, Korea Boardgames, Lautapelit.fi, Ludicus, CrowD Games, Lacerta, Нескучные игры, 999 Games, Galápagos Jogos, Lord of Boards, Rebel Sp. z o.o., Brain Games, Mayfair Games, Dragonfly Publishing
Designer: Uwe Rosenberg
Künstler: Rex Lee, Cecilia Mok, Jolanta Lendzioszek, Maya Hanisch, Klemens Franz, Gru Tsow, Carrie Cantwell, atelier198
Mechaniken: Victory Points as a Resource, Square Grid, Rondel, Turn Order: Stat-Based, Grid Coverage, Income, Tile Placement, Turn Order: Time Track, Open Drafting
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In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.
What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Patchwork: Jogakbo ,
Patchwork: Valentine's Day Edition ,
Patchwork Specials: 10 Year Anniversary Edition ,
パッチワーク:10周年記念バージョン ,
Patchwork: Christmas Edition ,
Patchwork Décimo Aniversario ,
パッチワーク ,
拼布艺术:中国版 ,
Patchwork: 10 éves jubileumi kiadás ,
拼布對決: 臺灣意象 ,
Patchwork: Folklore Taiwan ,
패치워크: 크리스마스 에디션 ,
补补贴贴 ,
เย็บปักถักร้อย ,
Patchwork: Edición Halloween ,
Patchwork: Polski Folklor ,
Пэчворк ,
Tilkkutäkki ,
Patchwork: Folklore Skandinavien ,
Patchwork: Edycja Zimowa ,
Patchwork: Folklore Anden ,
Patchwork: Szerelmes kiadás ,
Patchwork: Folklore China ,
Yamalı Yorgan ,
Patchwork: Halloween Edition ,
拼布藝術 ,
Patchwork ,
Печворк ,
Patchwork: Winter Edition ,
Patchwork: Nordic ,
Patchwork: Edición Andina ,
Patchwork: Valentinstag Edition ,
Печворк: Український фольклор ,
Patchwork Jubileumeditie ,
Patchwork: Folklore Polen ,
Patchwork: 10 Jahre Jubiläumsedition ,
שמיכת טלאים ,
パッチワーク:冬の贈り物 ,
Patchwork: Edición San Valentín ,
패치워크 ,
Patchwork: Edition 10ème Anniversaire ,
Patchwork: Téli kiadás ,
Patchwork: Americana Edition ,
Patchwork: Χειροτεχνήματα
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ag.gameitem.lastUpdated: 2025-04-21 07:43:37.452