Korea the Mobile War 1950-1951
(2024)
Who is this game suitable for?
Suitable for ages 0 and up. You can play with 1 to 6 players.
For the pros among you, the following mechanics can be decisive: Area Movement, Hexagon Grid, Area Movement, Hexagon Grid, Solo / Solitaire Game und Zone of Control...
Game Data
| Average time to play: | 0 |
| Minimum age: | 0 |
| Number of players: | 1 - 6 |
| Publisher: | Decision Games (I) |
| Designers: | Joseph Miranda |
| Artists: | Nadir Elfarra, Nadir Elfarra, Joe Youst |
| Mechanics: | Area Movement, Hexagon Grid, Area Movement, Hexagon Grid, Solo / Solitaire Game, Zone of Control |
Korea the Mobile War (1950-51) is a solitaire wargame covering the first year of the Korean War (July 1950 to June 1951). The game covers the critical mobile stage of the war when a decisive victory was in the cards. Historically, this phase ended in a stalemate with the front stabilized at the 38th parallel. The player controls the United Nations Command (UNC) while the game system controls Communist forces. The objective for the player is to gain the decisive victory that proved elusive in 1950-51. The game rules provide asymmetrical capabilities for each side. There are also options for the employment of additional UNC forces and US nuclear weapons. While a solitaire game, two or more players can also play Korea, each taking charge of different UNC forces.
Each game turn represents one month of operations. The map is set at 30 miles to the inch. Most combat units are corps, divisions, and brigades/regiments.
—description from the publisher
Last Updated: 2025-12-29 13:00:01 UTC
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