Energy Quest
boardgame
In Energy Quest, players lead energy corporations, develop resources and power plants, and sell energy. Rising oil prices shift the economy. The goal is not money, but accumulating kilowatt-hour receipts to win.
- Players:
- 2–6
- Time:
- 120 min
- Min. Age:
- 0
DragonRaid
rpgitem
Factory 42
boardgame
- Players:
- 2–5
- Time:
- 90–120 min
- Min. Age:
- 12
Firefly: Shiny Dice
boardgame
- Players:
- 1–5
- Time:
- 30 min
- Min. Age:
- 12
Origami
boardgame
- Players:
- 2–4
- Time:
- 15–30 min
- Min. Age:
- 8
Color Life
boardgame
- Players:
- 2–5
- Time:
- 30–60 min
- Min. Age:
- 7
(ohne Namen)
Game
Jobus Tombs
rpgitem
Equipment for the Near Future 5E
rpgitem
Aeronautica Imperialis: Wings of Vengeance – Rudok Redz Promo Card
boardgameexpansion
- Players:
- 2
- Time:
- 45–90 min
- Min. Age:
- 14
Spells of Antiquity Volume XI
rpgitem
Esoteric Dragonborn: Fey & Forest
rpgitem
Rosetta
boardgame
- Players:
- 2–4
- Time:
- 20 min
- Min. Age:
- 8
S.S. Van Dine's Great Detective Game
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 8
EKOS
boardgame
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 8
Castle Dukes
boardgame
- Players:
- 1–4
- Time:
- 60–90 min
- Min. Age:
- 12
Backgrounds of Faerûn: The Elven Kingdoms
rpgitem
Moral Conflict
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 16
Bushido: Kazuhiko
boardgameexpansion
- Players:
- 2
- Time:
- 60–90 min
- Min. Age:
- 12
Fantastic Medieval Campaigns
rpgitem
"Fantastic Medieval Campaigns" is a new version of the 1974 fantasy wargaming rules. This incomplete, open-ended guide offers suggestions for designing your own campaigns. Players are encouraged to modify, ignore, or adapt the rules to their preferences, capturing the true spirit of early role-playing history.
Ten Random Books from the Library of Korranberg
rpgitem
Voice of Reason
rpgitem
Catacombs: Horde of Vermin
boardgameexpansion
- Players:
- 2–5
- Time:
- 30 min
- Min. Age:
- 12
Main Battle Area
boardgame
Main Battle Area is a realistic modern combat simulation placing players as US or Soviet commanders. Units represent platoons, with losses tracked in vehicles and squads. The system matches Desert Victory.
- Players:
- 2
- Time:
- 240 min
- Min. Age:
- 12