Wipe Out
boardgame
- Players:
- 2–12
- Time:
- 30 min
- Min. Age:
- 8
47 Critical Hit Tables to Spice Up Your Game
rpgitem
White Wolf Magazine (Issue 33 - Sep 1992)
rpgissue
Raven
boardgame
Raven is a medieval trick-taking and bidding game for contemplative players. Using 56 cards and four specialists, including the powerful Raven, players must fulfill exact bid predictions. Deception and collusion are permitted. After 8 hands, the player with the most points and bonuses wins.
- Players:
- 2–6
- Time:
- 40 min
- Min. Age:
- 8
Concerning the Conquest of the Holy Land
boardgame
- Players:
- 3–4
- Time:
- 120 min
- Min. Age:
- 12
The Ritual of Harrow Mogg
rpgitem
Virtue Signal: Deplorables
boardgameexpansion
- Players:
- 2–12
- Time:
- 10–45 min
- Min. Age:
- 12
Tiny Cold War
boardgame
- Players:
- 1
- Time:
- 10–15 min
- Min. Age:
- 10
Manhattan Project: Energy Empire
boardgame
- Players:
- 1–5
- Time:
- 60–120 min
- Min. Age:
- 14
Aurora (Volume 1, Issue 5 - Sep 2007)
rpgissue
Little Grey Rabbit
boardgame
Little Grey Rabbit is a children's card game based on Alison Uttley's books. Players reveal face-down cards each round, following instructions to exchange counters and collect the most. The game includes a dummy hand and historically suggested using matches as counters.
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 5
Strike Legion: Module One – The Genome Gambit
boardgameexpansion
- Players:
- 1–4
- Time:
- 30 min
- Min. Age:
- 12
Richelieu's Guide to Healthcare
rpgitem
The Infernal Syndrome
rpgitem
Wind Wraith
rpgitem
Dungeons & Dragons Adventure Game: Diablo II Edition
boardgame
This modular board game adapts Dungeons & Dragons rules and the Diablo II universe. Five character classes explore dungeons, collect treasures, and fight dangerous monsters to survive.
- Players:
- 2–6
- Time:
- 30 min
- Min. Age:
- 10
Six Shooter
boardgame
- Players:
- 2–8
- Time:
- 20 min
- Min. Age:
- 0
13th Age Bestiary
rpgitem
Heroic Land-Dwellers!
rpgitem
Chains Of The Pact Solo Adventure
rpgitem
Big Builder
boardgame
Big Builder is an educational game from the Industrial Art Curriculum Project. Players move along tracks to bid on and build major projects. They calculate individual costs, profit margins, and manage their starting bonding capacity of $250,000 to win.
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 14
Волшебная бродилка: в стране знаний (Magic Wanderer)
boardgame
Players in "Magic Wanderer" travel through the land of knowledge, answering primary school questions. Correct answers earn them magic fives to escape traps, open gates, and overtake opponents.
- Players:
- 2–5
- Time:
- 30–55 min
- Min. Age:
- 7
KAR-A-A-ATE MEN
boardgame
Kar-a-a-ate Men is a rare 1970s battery-free game. Players use levers on mobile platforms to control mechanical karate figures, executing jabs, chops, and kicks. The goal is to trigger the opponent's pressure points to knock them over. The first to score four points earns a black belt.
- Players:
- 2
- Time:
- 5 min
- Min. Age:
- 8
Recicle Card Game
boardgame
- Players:
- 2–4
- Time:
- 10–15 min
- Min. Age:
- 12