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The Death of Magic

The Death of Magic

rpgitem

RPGs have variable players and duration.
City and Guilds

City and Guilds

boardgame

In City and Guilds, players build a medieval city with various guilds' structures. This clever tile-laying game requires tactical skill to speculate on successful guilds, invest in buildings, and make clever strategic decisions.

Players:
3–5
Time:
90 min
Min. Age:
8
The Crimson Caverns

The Crimson Caverns

rpgitem

RPGs have variable players and duration.
Era: Survival – Quickstart Guide

Era: Survival – Quickstart Guide

rpgitem

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Dreamtime

Dreamtime

rpgitem

"Dreamtime" is a CORPS supplement set in the Australian Aboriginal Dreamtime, tackling a difficult roleplaying genre respectfully. You need either the main CORPS rulebook or the free "Nutshell" version to play. The game is deliberately vague about character origins, leaving it open whether they are human or ancient beings who walked the earth before people came.

RPGs have variable players and duration.
Things to Know About Humans

Things to Know About Humans

rpgitem

RPGs have variable players and duration.
Squek! Reloaded

Squek! Reloaded

boardgameexpansion

Squeak! Reloading is an expansion that keeps the game fresh. It includes 200 new words to replace the original ones, enriching children's vocabulary while providing exciting new opportunities to play the game again.

Players:
2–5
Time:
45 min
Min. Age:
0
04-21-2017

04-21-2017

rpgitem

RPGs have variable players and duration.
Fortunate Sons: The Anonymous Battle, March 26 1970

Fortunate Sons: The Anonymous Battle, March 26 1970

boardgame

Players:
1–2
Time:
90–180 min
Min. Age:
12
Roamers & Revenants

Roamers & Revenants

rpgitem

RPGs have variable players and duration.
Animal Twins

Animal Twins

boardgame

Players:
1–4
Time:
–
Min. Age:
4
BattleMonsters: Rules Booklet

BattleMonsters: Rules Booklet

boardgame

Players:
2
Time:
–
Min. Age:
0
The Hall of the Goblin Lord

The Hall of the Goblin Lord

rpgitem

RPGs have variable players and duration.
Tusked Turncoat

Tusked Turncoat

rpgitem

RPGs have variable players and duration.
KAPOW!: Volume 1 and 2 – KS Exclusives

KAPOW!: Volume 1 and 2 – KS Exclusives

boardgameexpansion

This Kickstarter-exclusive set for KAPOW! (Volume 1 & 2) adds four new characters: Sawmill Jackson, Porcupine, Quintessa, and Worm. It also includes special blank or gray dice faces required to power the abilities of Quintessa and Worm.

Players:
1–4
Time:
20–60 min
Min. Age:
12
The Continental Realm of Ethaerios: Section 6

The Continental Realm of Ethaerios: Section 6

rpgitem

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Bacterionomicon

Bacterionomicon

rpgitem

RPGs have variable players and duration.
Winx Club Magisch Bordspel

Winx Club Magisch Bordspel

boardgame

This board game is based on the Winx Club TV show for ages 6 and up. The goal is to be the first to finish the multi-part board path. Players use dice, hidden cards, and special cards, resolve duels, and answer questions to progress and win the game.

Players:
2–6
Time:
30–90 min
Min. Age:
6
Vélo

Vélo

rpgitem

RPGs have variable players and duration.
Ruhrpott-Tour

Ruhrpott-Tour

boardgame

In Ruhrpott Tour, players visit six random places in the Ruhr area, similar to Deutschlandreise. Since everyone shares one car, they must constantly negotiate the route. The first player to visit all assigned destinations wins.

Players:
2–5
Time:
90 min
Min. Age:
8
POW!

POW!

boardgame

Ready Steady POW! is a Wild West variant of Ludo with tactical dueling elements. Players ride across the range and must be the first to successfully return all three of their horses back to the ranch to win the game.

Players:
2–4
Time:
30 min
Min. Age:
8
Infernal Tranquility (5E)

Infernal Tranquility (5E)

rpgitem

A dark cult transforms the peaceful settlement of Tradesman’s Root into a haven of madness. Players defend the village against nature, dark forces, and political intrigue. This 30-page 5E adventure offers 4–10 hours of play for 4–6 characters (level 3 or starting at level 1 with rapid advancement) and choices that matter.

RPGs have variable players and duration.