HackJournal (Issue 24 - Q4 2007)
rpgissue
RPGs have variable players and duration.
Storylike
rpgitem
RPGs have variable players and duration.
Dictators
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Huroola Prophet
rpgitem
RPGs have variable players and duration.
100 Characters You Might Meet In A Star Port
rpgitem
RPGs have variable players and duration.
Space Battle Grid
boardgame
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 12
The King is Dead
rpgitem
RPGs have variable players and duration.
Legend of the Five Rings: The Card Game – Hida Sukune Alternate Art promo card
boardgameaccessory
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Elven Wardancers
rpgitem
RPGs have variable players and duration.
That's Dope: The Party Game for Strong Opinions
boardgame
- Players:
- 2–6
- Time:
- 20–25 min
- Min. Age:
- 17
Relative Insanity: See What I Mean?
boardgame
- Players:
- 4–12
- Time:
- –
- Min. Age:
- 14
(ohne Namen)
Game
RPGs have variable players and duration.
Battle Monsters: Mothra
boardgameexpansion
- Players:
- 1–4
- Time:
- –
- Min. Age:
- 0
Cavern-Tunnel Wye (Large Cavern)
rpgitem
RPGs have variable players and duration.
The Toppled King
rpgitem
RPGs have variable players and duration.
Unwinnable Weekly (Issue 32 - 2015)
rpgissue
RPGs have variable players and duration.
The Worst Game Ever: Secret Agendas Promo
boardgameexpansion
- Players:
- 2–8
- Time:
- 20 min
- Min. Age:
- 8
Imperial Funeral
rpgitem
RPGs have variable players and duration.
Materia Prima: The Cult Expansion
boardgameexpansion
- Players:
- 1–4
- Time:
- 60–90 min
- Min. Age:
- 14
The Pyrotechnic Artificer
rpgitem
RPGs have variable players and duration.
Space Exodus
boardgame
- Players:
- 3–6
- Time:
- 75 min
- Min. Age:
- 10
My Very First Games to Go: Leo the Party Lion
boardgame
- Players:
- 2–4
- Time:
- 5–10 min
- Min. Age:
- 2
ASE1 Map Pack
rpgitem
RPGs have variable players and duration.
Man to Man
rpgitem
Man to Man is the tactical RPG predecessor to GURPS, focusing on realistic medieval combat using hex maps. Players create fighters via point systems or random rolls. The rules feature detailed mechanics including armor penetration, hit locations, critical hits, and extensive weaponry.
RPGs have variable players and duration.