Meca War
rpgitem
Accent Your Character, Vol. 1: Cockney and the Queen's English
rpgitem
Cheer Squad!
rpgitem
Grave Rites
rpgitem
Weird War II: Blood on the Rhine
rpgitem
"Weird War II: Blood on the Rhine" is a 192-page rule and sourcebook for "Weird Wars". It features new character classes like grunts, officers, and commandos, expanded rules for firearms, vehicles, and armor, plus creepy creatures and secret background details for the War Master to blend historical combat with terrifying supernatural elements.
Scénarios: Charlie et ses Anges
rpgitem
The God Below
rpgitem
Battle for McKensie II
boardgame
The Battle for McKensie II is a sci-fi scenario set in the Star Wars universe featuring unauthorized character references. It includes maps, force lists, and rule modifications, but requires an unspecified external base rule system to be played.
- Players:
- 2
- Time:
- –
- Min. Age:
- 12
Container: The Second Shipment
boardgameexpansion
- Players:
- 3–5
- Time:
- 90 min
- Min. Age:
- 12
Underground Lair Stock Battlemap
rpgitem
Shadowrift: Skittering Darkness
boardgameexpansion
- Players:
- 1–6
- Time:
- 45–120 min
- Min. Age:
- 13
Claymore (Volume 6, Issue 2, 1998)
rpgissue
Time of the Void
rpgitem
(ohne Namen)
Game
Fin Starling's Guide to Morsain
rpgitem
Robinson Crusoe: Adventures on the Cursed Island – Stickers and Pawns for Sailor
boardgameaccessory
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Green Day: Rock Band
videogameexpansion
Jeux & Stratégie (Issue 59 - Jun 1989)
rpgissue
Paris of the 1600's
rpgitem
Bethump'd with Words: Book Edition
boardgame
- Players:
- 1–5
- Time:
- –
- Min. Age:
- 9
DAK2: The Campaign in North Africa, 1940-1942
boardgame
DAK II, part of the Operational Combat Series, covers the entire WWII North Africa campaign from Compass to El Alamein. This highly complex wargame features 17 scenarios, five large maps, numerous counters, and spans vast playing times.
- Players:
- 1–2
- Time:
- 360 min
- Min. Age:
- 14
(ohne Namen)
Game
Komm, wir ziehen nach Bethlehem!
boardgame
A Christmas racing game for children. Players secretly guide one of four Magi toward the Holy Family by rolling dice and moving camel-lengths. Any player can move any Wise Man. Reveal your color too early, and opponents will set you back!
- Players:
- 2–4
- Time:
- 15 min
- Min. Age:
- 4
Monster Consonants
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 5