Home Made / Homebrew Villains & NPCs
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Menschenjagd
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Locarno: Europe 1926
boardgame
Locarno - Europe 1926 simulates European diplomacy following the 1925 treaties. Players act as statesmen striving for dominance. Based on Diplomacy, it features distinct minor powers with their own military units, whose support is secured through secret influence bidding.
- Players:
- 7
- Time:
- –
- Min. Age:
- 0
(ohne Namen)
Game
Ashima
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Unchained Kangaroos
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Battlefinder!
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Deep Mine Mystery (Pathfinder)
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Landslide (Supers!)
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King of Bones
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Blood & Plunder: Fire on the Frontier
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- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Bio-Caves
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Dragon Eclipse
boardgame
- Players:
- 1–2
- Time:
- 60–120 min
- Min. Age:
- 12
Mistigri
boardgame
A fun family game where players collect pairs of pictures. Keeping a poker face is key. Players take turns drawing cards until all pairs are matched. The goal is to avoid holding the Mistigri card at the end, as the person left with it loses the game.
- Players:
- 2–4
- Time:
- 10 min
- Min. Age:
- 4
Admiral o' the High Seas
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Dwarven Clanhomes
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(ohne Namen)
Game
Tales of Entropy: Super Mario Bros
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Star Wars: The Deckbuilding Game – Mandalorian Faction Pack
boardgameexpansion
Expand Star Wars: The Deckbuilding Game with the Mandalorian Faction Pack! This set adds the Mandalorian faction, featuring new base cards, starters, and galaxy cards. Command iconic characters with a unique playstyle. It also includes special rules and neutral cards for an all-new 3-player, free-for-all game mode.
- Players:
- 2–3
- Time:
- 30 min
- Min. Age:
- 12
Poison
boardgame
- Players:
- 2–6
- Time:
- 20–45 min
- Min. Age:
- 12
The Chronicles of Aeres
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Insult Generator: Dwarven Edition
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Guild Houses
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"Guild Houses" is a d20/OGL RPG supplement featuring twelve fully developed guilds—including mages, rogues, and warriors—complete with history, NPCs, and adventure seeds. It also introduces new rules for crafting masterpiece items to enrich your game world.
The Crescent Path
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"The Crescent Path" is a narrative-driven board game with phases controlled by numbered note cards. The turn order is determined by randomly arranging these cards. Gameplay focuses heavily on storytelling while generating a large number of written play card artifacts.