How to Make a Great Dungeon 2
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Dungeons are the heart and pulse of role-playing games—the core of all action, thrills, and challenges. Building upon the first book, this guide provides Game Masters with essential new tools and techniques to design truly great and unforgettable dungeons for their campaigns.
ASL Comp: Battle of the Bulge I
boardgameexpansion
- Players:
- 2
- Time:
- –
- Min. Age:
- 0
Pre-Weird Exhibits & Personal Oddities
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Tiffany Star (Issue 28)
rpgissue
Master Dater: Uncut
boardgameexpansion
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Destinies: Character Traits Module
boardgameexpansion
- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Takenokolor
boardgame
- Players:
- 2–4
- Time:
- 20–30 min
- Min. Age:
- 8
Icebreaker
boardgame
- Players:
- 2
- Time:
- 5–15 min
- Min. Age:
- 10
Space Tiles
rpgitem
Nosh
boardgame
- Players:
- 2–6
- Time:
- 25 min
- Min. Age:
- 4
White Dwarf (Issue 100 - Apr 1988)
rpgissue
Tavern Denizens: 100 NPCs You Might Meet in a Tavern
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SkumMag (Volume 1, Issue 2 - Jan 2018)
rpgissue
(ohne Namen)
Game
d20 Modern Core Book
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Knights and Merchants: The Peasant's Rebellion
videogameexpansion
Mastering Resistance: Orange Gobi
boardgame
- Players:
- 1–2
- Time:
- 30–100 min
- Min. Age:
- 12
Tabletop RPG Character Minis
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Dawn of the Eschaton
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Hidden Treasures of Davokar
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Hamburgum: Lisboa
boardgameexpansion
- Players:
- 2–5
- Time:
- 75 min
- Min. Age:
- 0
Le Fix (Issue 37 - Dec 2011)
rpgissue
Arnor: The People
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Befuddled
boardgame
In Befuddled, players roll 14 dice and race against a timer to form words. A special die sets the minimum word length, while cards add restrictions like banning plural "s"es or using your opposite hand. Only unique words score points, with longer words worth more. The first player to reach the point threshold, or have the most points after a set number of rounds, wins the game.
- Players:
- 2–6
- Time:
- 15 min
- Min. Age:
- 8