Im Laufe der Zeit
boardgame
- Players:
- 2–6
- Time:
- 20–30 min
- Min. Age:
- 14
Lords of Hellas: Dice Tower Promo Artifact Cards
boardgameexpansion
- Players:
- 1–4
- Time:
- –
- Min. Age:
- 0
Unearthed Adventures Volume: I
rpgitem
Coast of Dread
rpgitem
Blue Nile
boardgame
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 0
Ziunta
boardgame
- Players:
- 4–6
- Time:
- 90 min
- Min. Age:
- 12
Four Against Darkness
boardgame
- Players:
- 1
- Time:
- 45–75 min
- Min. Age:
- 0
Feats of Cold
rpgitem
The Wizard's Test RPG
rpgitem
Roleplaying Tips (Issue 663)
rpgissue
Cold Fury
rpgitem
All meine Früchtchen
boardgame
- Players:
- 2–4
- Time:
- 30 min
- Min. Age:
- 5
Greatest of All Mountains
boardgame
- Players:
- 2–5
- Time:
- 45–90 min
- Min. Age:
- 10
School of Entropy
rpgitem
Nazi Death-Zombies Of The Congo!
rpgitem
Dungeonrunner
boardgame
Dungeonrunner is a solo card game inspired by classic tabletop RPGs. Players guide a hero through nine adventure decks filled with traps, monsters, and curses. The goal is to survive combat and make decisions to reach the final quest card and complete the adventure.
- Players:
- 1
- Time:
- 15 min
- Min. Age:
- 12
Wild West Game
boardgame
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Cogent Roleplay Character Sheet
rpgitem
rpgKids v1.5 - Adventure Pack 1
rpgitem
Ibyron: Island of Discovery (2nd/3rd edition)
boardgame
- Players:
- 1–5
- Time:
- 60–120 min
- Min. Age:
- 13
Das Quiz für Harry Potter-Fans
boardgame
- Players:
- 1–5
- Time:
- 10–120 min
- Min. Age:
- 10
Mythos
boardgame
- Players:
- 1–4
- Time:
- 60–90 min
- Min. Age:
- 14
Piracy
boardgame
In Treasure Hunt in the Caribbean, players act as pirates seeking gold and fame. They recruit a ruthless crew, battle feared pirate hunters, and fight mercilessly to overcome all obstacles and ultimately capture the legendary Spanish Treasure Fleet.
- Players:
- 2–5
- Time:
- 90 min
- Min. Age:
- 14
Talent Law (RMSS, 3rd Edition)
rpgitem
Talent Law (RMSS, 3rd Ed.) provides GMs and players with a point-based system for customizing characters through background options, including special training, physical, mental, and mystical abilities, plus starting wealth rules. GMs can also use it to create new, balanced races.