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#conspiracy-theories

#conspiracy-theories

rpgitem

RPGs have variable players and duration.
The Fugitive (Issue 2)

The Fugitive (Issue 2)

rpgissue

RPGs have variable players and duration.
Pathways (Issue 30 - Sep 2013)

Pathways (Issue 30 - Sep 2013)

rpgissue

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Clear Ether! (Vol 2, No 10 - Jun 1976)

Clear Ether! (Vol 2, No 10 - Jun 1976)

rpgissue

RPGs have variable players and duration.
Ripe for the Picking

Ripe for the Picking

rpgitem

RPGs have variable players and duration.
9-Card Dragonslayer

9-Card Dragonslayer

boardgame

Players:
1
Time:
15–30 min
Min. Age:
10
Zahlemann und Söhne

Zahlemann und Söhne

boardgame

A card game where players try to shed their cards by matching value or color. Higher values of the Zahlemann family outrank lower ones, making the baby the hardest to discard. The first player to go out wins, while remaining cards incur penalty points.

Players:
2–4
Time:
–
Min. Age:
7
Pip-Pip!

Pip-Pip!

boardgame

Ahead of its time, this board game features a modular game board. The players work together to build a racetrack and then race their miniature cars around it in a competitive driving experience.

Players:
2–6
Time:
20 min
Min. Age:
8
Mama Mammut

Mama Mammut

boardgame

In 'Mama Mammut', players roll colored dice to guide their mother mammoths through the forest and bring their babies safely home. The color of the dice determines which mother figure advances. A light and accessible family board game.

Players:
2–6
Time:
10 min
Min. Age:
3
Heroes of Timeline

Heroes of Timeline

boardgame

Players:
2
Time:
20–40 min
Min. Age:
14
Would I Lie to You?

Would I Lie to You?

boardgame

Players:
2–8
Time:
–
Min. Age:
12
Manifest Destiny

Manifest Destiny

boardgame

Manifest Destiny is a card-driven strategy game for 3 to 5 players by Bill Crenshaw. Players control mercantile empires expanding across North America. They use cash to acquire abilities and tokens for territorial expansion. Catch-up mechanisms ensure all participants remain competitive throughout the game.

Players:
3–5
Time:
180–240 min
Min. Age:
12
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Hatchlings

Hatchlings

boardgame

In this fantasy game, each player controls five characters with unique movement and defense abilities. The goal is to maneuver them across a field filled with giant, randomly appearing grub hatchlings determined by coordinate cards. The player who successfully guides the most valuable characters across wins.

Players:
2–4
Time:
20 min
Min. Age:
8
Virus Wars

Virus Wars

boardgame

Players:
2
Time:
15 min
Min. Age:
0
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Ett Vinspel

Ett Vinspel

boardgame

Players:
2–9
Time:
30 min
Min. Age:
18
Into the Fray

Into the Fray

boardgame

Players:
2–4
Time:
120 min
Min. Age:
12
Cavern Shuffle: Maze of the Minotaur

Cavern Shuffle: Maze of the Minotaur

boardgame

Players:
1
Time:
15 min
Min. Age:
10
Tied to the Land

Tied to the Land

rpgitem

RPGs have variable players and duration.
Steamscapes: Asia

Steamscapes: Asia

rpgitem

RPGs have variable players and duration.