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Clash of Giants: Campaigns of Tannenberg and the Marne, 1914

Clash of Giants: Campaigns of Tannenberg and the Marne, 1914

boardgame

Clash of Giants features two games by Ted S. Raicer covering World War I's Tannenberg and Marne battles. Army movement is determined by command rolls. The system prioritizes historical atmosphere, playability, and tactical depth.

Players:
1–2
Time:
180 min
Min. Age:
12
Sync

Sync

boardgame

Players:
2–8
Time:
10–20 min
Min. Age:
10
The Horseless Carriage Race

The Horseless Carriage Race

boardgame

This early McLoughlin Brothers game from the dawn of the automobile features a map of North America. Players race across the country using a spinner, while breakdowns and repairs cause players to lose turns along the way.

Players:
2–4
Time:
–
Min. Age:
0
The Mires of Mourning (Swords & Wizardry)

The Mires of Mourning (Swords & Wizardry)

rpgitem

RPGs have variable players and duration.
The Grimm Masquerade

The Grimm Masquerade

boardgame

Players:
2–5
Time:
20–40 min
Min. Age:
8
Monopoly: Major League Baseball Collector's Edition

Monopoly: Major League Baseball Collector's Edition

boardgame

Players:
2–6
Time:
120 min
Min. Age:
8
Power Vacuum

Power Vacuum

boardgame

Players:
1–5
Time:
30–45 min
Min. Age:
8
Mix-Max-Rallye

Mix-Max-Rallye

boardgame

Monkeys climb, penguins swim, and kangaroos jump—but do you know the Pinguru? In Mix-Max-Rallye, you create the ultimate hybrid animal for the race and use a bit of luck to navigate the obstacle course and win.

Players:
2–4
Time:
10–15 min
Min. Age:
5
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series

Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series

boardgameexpansion

Supermarina II is the fourth volume for Larry Bond's Command at Sea, depicting the Mediterranean naval war from July 1941 to August 1942. It features numerous scenarios covering supply convoys, submarine attacks, and fleet battles. Requires Supermarina I.

Players:
2–12
Time:
150 min
Min. Age:
12
Love Is Blind

Love Is Blind

boardgame

Players:
4–10
Time:
30 min
Min. Age:
17
Hall of the Dwarf Lords

Hall of the Dwarf Lords

rpgitem

RPGs have variable players and duration.
Scrolls of the Bard (Aug 2020)

Scrolls of the Bard (Aug 2020)

rpgissue

RPGs have variable players and duration.
Fasor

Fasor

rpgitem

RPGs have variable players and duration.
(ohne Namen)

(ohne Namen)

Game

RPGs have variable players and duration.
Visage of Death

Visage of Death

rpgitem

RPGs have variable players and duration.
Dog Sector

Dog Sector

boardgame

Players:
1
Time:
90 min
Min. Age:
13
Roll Player: Metal Coins

Roll Player: Metal Coins

boardgameaccessory

Players:
0
Time:
–
Min. Age:
0
The High Kings of Tara

The High Kings of Tara

boardgame

Players move kings like chess knights across a hill board. Initially, non-adjacent hills are claimed. In the midgame, these merge into chains. The participant with the fewest knots wins the match. A four-player partnership mode is also included in the rules.

Players:
2–4
Time:
30 min
Min. Age:
10
Zwischen den Zeiten

Zwischen den Zeiten

rpgitem

RPGs have variable players and duration.
Mascarade (Second Edition)

Mascarade (Second Edition)

boardgame

Players:
4–12
Time:
30 min
Min. Age:
10
Pharaoh's Gulo Gulo

Pharaoh's Gulo Gulo

boardgame

Players:
2–6
Time:
20 min
Min. Age:
7
Pendragon Gamemaster Characters

Pendragon Gamemaster Characters

rpgitem

RPGs have variable players and duration.
Trivial Pursuit: Country Music

Trivial Pursuit: Country Music

boardgameexpansion

Trivial Pursuit Country Music is a compact card game designed for travel. This edition focuses entirely on country music trivia and does not subdivide questions into different traditional categories.

Players:
2–6
Time:
20 min
Min. Age:
12