Puzzles, Riddles & Traps ...Oh My!
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Signs & Portents - Roleplayer Edition (Issue 48 - Sep 2007)
rpgissue
Sharess
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Temple of the Shark God
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Extreme Update 1
rpgitem
Golem: Promo Cards
boardgameexpansion
- Players:
- 1–4
- Time:
- 90–120 min
- Min. Age:
- 14
Wrooom!
boardgame
In this simple dice game, players race soapbox cars on a track. By cleverly combining dice rolls, they must match the path ahead, push rivals off, and avoid flat tires. The first car to cross the finish line wins the race.
- Players:
- 2–4
- Time:
- 10 min
- Min. Age:
- 5
Jeu du chouval twa pat et Mémory: les animaux de la Martinique
boardgame
- Players:
- 2–8
- Time:
- 5–30 min
- Min. Age:
- 6
UNO Bundle Collector Tin
boardgame
- Players:
- 1–10
- Time:
- –
- Min. Age:
- 7
Mystery Men!
rpgitem
Escape From Sneakius IV
boardgame
- Players:
- 1–4
- Time:
- 60 min
- Min. Age:
- 12
Death Game Card: Coin
boardgame
- Players:
- 2–5
- Time:
- 15 min
- Min. Age:
- 8
Square Bashing 1914-1918
boardgame
Square Bashing 1914-1918 blends miniatures and board games on a grid-divided playing surface. Forces assault adjacent sectors to capture them. Varying miniature basing sizes cause no issues. Additional rules for alternative conflicts are included.
- Players:
- 2–8
- Time:
- 120 min
- Min. Age:
- 0
Super Secret Stealthy Spies
boardgame
- Players:
- 2–4
- Time:
- 15–30 min
- Min. Age:
- 10
Schüttel's
boardgame
- Players:
- 2–6
- Time:
- 30 min
- Min. Age:
- 8
Freak War
boardgame
- Players:
- 2–4
- Time:
- 15–60 min
- Min. Age:
- 6
Feats for Skills
rpgitem
This document introduces new feats to playtest for roleplaying games. Each of these newly introduced feats is directly associated with a specific skill, designed to expand character customization and enhance gameplay mechanics.
The Colour of Money Electronic Board Game
boardgame
- Players:
- 1–6
- Time:
- 15–30 min
- Min. Age:
- 8
Road to Armageddon - Cardboard Characters - NPCs in TW2000
rpgitem
(ohne Namen)
Game
Anchors Aweigh
boardgame
Anchors Aweigh is an educational board game teaching boating safety for power and sailboats, tailored to the Canadian market. Players roll dice to move boat pawns and answer questions to advance. It includes safety guidebooks, destination cards, and hazard cards. The game was developed by three members of the Canadian Power and Sail Squadrons.
- Players:
- 2–6
- Time:
- –
- Min. Age:
- 8
Tip
boardgame
- Players:
- 2–4
- Time:
- 30–60 min
- Min. Age:
- 7
Beneath Blackthorn Keep Fourth Level
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Mission #9073
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