Magic Shops of the Week 02
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Prayers for the Faithful
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Tirikélu (2nd Ed)
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Encounter 3 - Adventure Pack
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Hadalin Diver
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Elowyn Graycloak
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Sellswords of Sundara (5E)
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Traitor Tots
boardgame
- Players:
- 3–10
- Time:
- 25 min
- Min. Age:
- 8
Den Tionde Hierarkin
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NVES
boardgame
- Players:
- 2–4
- Time:
- 10–15 min
- Min. Age:
- 6
High Moon: The Great Werewolf Robbery
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In the late 19th-century Wild West, your unusual gang plans the ultimate heist to retire safely. The plan requires precise timing—and the fact that it's a full moon and you are all werewolves. Based on the clever game Honey Heist.
Echelon
boardgame
- Players:
- 2
- Time:
- 30 min
- Min. Age:
- 12
Tornado
boardgame
Based on John Erickson's Hank the Cowdog, this is a race game for 2-4 players aged 5 and up. Players move characters to the finish while tornadoes throw them across the board. An audio cassette with songs is included in the box.
- Players:
- 2–4
- Time:
- –
- Min. Age:
- 0
Noir: A Private Detective Solo RPG
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Universal Rule: Solo Playmat
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- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Clue: Finding Nemo
boardgame
- Players:
- 2–6
- Time:
- 60–180 min
- Min. Age:
- 8
Monopoly: Puerto Rico
boardgame
- Players:
- 2–6
- Time:
- 60 min
- Min. Age:
- 0
LAP
boardgame
Lap, described by Sid Sackson as a cousin to Battleship, is a deduction game. Players secretly divide a grid into four sectors. By asking about specific 2x2 areas for clues, players compete to be the first to correctly deduce their opponent's secret layout.
- Players:
- 2
- Time:
- 20 min
- Min. Age:
- 0
My Own Toy Shop
boardgame
- Players:
- 2–4
- Time:
- 20–30 min
- Min. Age:
- 6
The Golden Hand of Kreltor (5E)
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Wüstenwanderung der Israeliten von Ägypten nach Kanaan
boardgame
- Players:
- 2–8
- Time:
- –
- Min. Age:
- 0
Region
boardgame
- Players:
- 2–4
- Time:
- 30–45 min
- Min. Age:
- 10
Star Wars: Legion – BARC Speeder / Droidekas Alternate Art
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- Players:
- 0
- Time:
- –
- Min. Age:
- 0
Plane Jane
boardgame
In 'Plane Jane', two players run a travel agency, creating attractive routes from 36 flight cards. Combining trips from single airlines, partners, or mixed carriers earns profit and draws cards. The game ends when no more itineraries can be formed, and the player with the most money wins.
- Players:
- 2
- Time:
- 15 min
- Min. Age:
- 0